Offizielle CS:GO-Server

Moin, wenn seitens der Beans vielleicht über Ranked wieder auf dem Server gespielt wird, ist bestimmt wieder was los aber aktuell ist nicht sonderlich viel los

Man kann ja mal zu Trainigszwecken drauf joinen und dir so ein paar Basics zeigen. Denn an einem Match direkt gegen 5 Spieler (mit Pech) im höheren Ranking (DMG +) wirst du sicher nicht viel Freude haben :confused: . Es ist nunmal kein CoD sonst ein reines Skill-Game. Bin zur Zeit auch nur LE-LEM (mal auch DMG) geht immer hin und her, aber ich denke das reicht um Leuten das spiel etwas beizubringen und coachen. ( wenn du noch 4 weitere Anfänger findest wäre es natürlich am Besten)

LG Stalk3r

Die Basics habe ich drauf :stuck_out_tongue:

Nur die Umgewöhnung von 1.6 / GO ist krass.

Ich kenne ja den durchschnittlichen Skill in GO nicht, aber was Leute so im „Gelegenheitsspiel“ darbieten ist (teilweise) sehr peinlich und verdirbt einem schnell die Laune.
Da gefällt mir die sich noch haltende hart gesottene 1.6 Community um ehrlich zu sein besser, zumal dort 90% der Leute Plan von CS haben.

Schnapp dir am besten vier Kollegen, die auch Bock auf CS:GO haben und startet ein Matchmaking, das ist ein ganz anderes Niveau als Casual :smiley:

1 „Gefällt mir“

Ja schön wärs, nur bin ich der einzige, der A: CS spielt und B: auch halbwegs kann :P.

Darum frage ich ja weiter oben nach Mitstreitern :).

Wird Zeit für ein Update:

Release Notes for 9/16/2016
16 SEP 2016 -

[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
– Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a molotov on top of hut, or smoke under palace balcony on Mirage and throw a molotov on balcony floor.
– Molotovs are no longer extinguished by smokes that are above the fire height.
– Molotovs no longer spread under closed doors.
– Smoke grenades no longer get stuck in player clips when they extinguish flames upon bouncing off a wall.
[Sound]
– Increased fidelity and reduced distortion for fire sounds for AWP, SSG 08, G3SG1 and SCAR-20.
– Added unique reload, distant and draw sounds for SSG 08, G3SG1 and SCAR-20.
– Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.
[Maps]
– Latest version of de_cache, minor bug fixes.
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

Quelle: http://blog.counter-strike.net/index.php/2016/09/16029/

Komisch aber wahr: Die Update-Zeit ist wieder da! Tja, bye bye Doublejump dafür hallo höhere Datenrate für Spieler mit besserem Internet:

Release Notes for 9/21/2016
21 SEP 2016 -

[NETWORKING]
– Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
— Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
— Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.
[SMOKE]
– Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
– Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
– Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
– Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.
[MISC]
– Fixed a bug where players could double crouch jump higher than designed height.
– Fixed a bug where players would not be able to uncrouch in the air.

Quelle: http://blog.counter-strike.net/index.php/2016/09/16032/

Hey, hat schon jemand Erfahrungen mit den neuen Rates gemacht? Beeinflusst das den Ping? Hab auf den MM Servern immer nen 50er + Ping. Teilweise merkt man das schon krass

Und hier kommt schon das wahrscheinlich letzte Update für diesen Monat (sorry für die kleine Verspätung, Prüfungen und so, ihr kennt das ja):

Release Notes for 9/28/2016
28 SEP 2016 -

[GAMEPLAY]
– Replaced accuracy model for shots taken while in the air. See http://blog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback)
[SOUND]
– Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
– Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.
[MISC]
– Added Series 2 Pins to available offers.
– Added Bestiary Sticker Capsule to available offers.
– Added Sugarface Sticker Capsule to available offers.
– Added new convar sv_jump_impulse which controls initial upward speed of jumps.
– Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.

Quelle: http://blog.counter-strike.net/index.php/2016/09/16156/

Uuuuund das “Graffiti Update” ist da:

Release Notes for 10/6/2016
6 OCT 2016 -

[Graffiti]
– Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
– Added Community Graffiti Box 1 to offers.
– Added CS:GO Graffiti Box to offers.
– For a limited time every player will get a graffiti pattern when they launch the game.
– Added sealed graffiti to the list of possible weekly drops.
– Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
[Misc]
– Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
– Fixed respawn waves not working outside of Guardian and Strike missions.
– Added steam protocol support for connect and playcast commands:
— steam://rungame/730/76561202255233023/
+connect%20127.0.0.1:27015
— steam://rungame/730/76561202255233023/
+playcast%20%22http://cdn.net/match/id%22
[Sound]
– Fixed bug where M4A1-S was audible at long range.
– Lowered volume of weapon sounds.
– Made minor volume mix adjustments.

Quelle: http://blog.counter-strike.net/index.php/2016/10/16255/

Wow Valve bringt Grundfeature von Half-Life 1 bis CS:Source wieder zurück ins Spiel und man darf sogar dafür zahlen. Ist doch nett. Und das beste nach 50 Sprays darf man wieder zahlen, ich dachte erst, dass wäre ein Witz :slight_smile:

1 „Gefällt mir“

Das witzige an dem Feature war ja immer, das man selbst irgendwelche Customsprays designen konnte. So finde ich das irgendwie relativ sinnlos.

Juhu, de_infernew ist da:

Release Notes for 10/13/2016
13 OCT 2016 -

[MAPS]
– A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
– For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

Quelle: http://blog.counter-strike.net/index.php/2016/10/16312/

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Unser Lieblingsteam Limited darf sich morgen gleich zwei neuen Updates stellen. Im ersten Update wurden hauptsächlich die allseits beliebten Hühnchen mit Kürbisse auf dem Kopf ausgestattet. Außerdem kann man jetzt über das Scoreboard-Freundschaftsanfragen verschicken, außerdem wurde Inferno leicht angepasst.
Im zweiten Update, welches heute Nacht erschienen ist, wurden die Freundschaftsanfragen begrenzt und der maximale Matchmaking-Ping auf minimal 25 ms heruntergesetzt (kann man weiterhin in den “Spieleeinstellungen” einstellen):

(Nachreichung vom 25.10.)
Release Notes for 10/25/2016
25 OCT 2016 -

[CSGO]
– Happy Halloween!
[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site

Quelle: http://blog.counter-strike.net/index.php/2016/10/16815/


Release Notes for 10/28/2016
28 OCT 2016 -

[MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
– Reduced reverb on weapons and footsteps to fix misleading sound positioning.
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)

Quelle: http://blog.counter-strike.net/index.php/2016/10/16846/

Die Server wurden geupdated und können sofort bespielt werden!

Halloween ist vorbei und ein paar Bugfixes kommen dank einem neuen Update. Darunter sind auch Highping- und Flashbang-Probleme:

Release Notes for 11/1/2016
1 NOV 2016 -

[MISC]
– Halloween has come to a close.
– Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
– Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
– Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
– Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
– Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”

Quelle: http://blog.counter-strike.net/index.php/2016/11/16957/

Da ist es nun, das Gloves-Update …

Neben dem „Glove Case“ (das übrigens Waffenskins enthält und statt dem Messer eben Handschuhskins) gibt’s so einige Updates (erwähnenswert ist übrigens die Sache mit den Steam Gruppen Lobbies, da macht der Clantag endlich mal Sinn :smiley: ):

Release Notes for 11/28/2016
28 NOV 2016 -

[CSGO]
– Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
– Introducing the Radicals Music Box, featuring 7 new StatTrak™ music kits from “Radicals” artists.

[Steam Group Lobbies]
– Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
– Added the Steam Groups tab in the Friend Lister on the Main Menu.
– By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
– Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!

[MISC]
– Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
– Fixed miscellaneous vulnerabilities (thanks GeekPwn).
– Players who get kicked from a lobby cannot rejoin for three minutes.
– Fixed a bug where some potted plants were playing incorrect collision sounds.
– Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.

[MAPS]
Dust II
– Removed barrels outside of doors leading into B site
– Blocked visibility through some props around A site
– Fixed some spots where C4 could get stuck
– Fixed some minor graphical bugs

Train
– Fixed ladders on train cars so they no longer move the player view when attaching
– Added more accurate collision for various models
– Blocked visibility under some trains from far angles
– Blocked grenades entering small crawlspace near popdog ladder
– Raised pipes in tunnels near Ivy
– Fixed a spot in T spawn where weapons could not be retrieved
– Fixed some spots where C4 could get stuck
– Removed that bump in T stairs. You know the one.
– Fixed some surfaces playing the wrong footstep sounds
– Some graphical tweaks

Shorttrain
– Updated with new content and lighting

Shortdust
– Updated navigation mesh

Quelle: http://blog.counter-strike.net/index.php/2016/11/17118/

Und gleich kommt ein Update hinterher:

Release Notes for 11/29/2016
29 NOV 2016 -

[MISC]
– Fixed a problem equipping music kits, sprays and flair items.
– Fixed friends list not scrolling correctly when only one page of friends is visible.
– Fixed a crash encountered while minimizing the game while in full screen mode.
– Fixed an issue where some UI sounds would play very quietly when the player is dead.
– Fixed ragdolls sometimes having incorrect gloves after killer replay.
– Removed barrels from Dust2 radar.
– Fixed market images for some weapons from The Glove Collection.

Quelle: http://blog.counter-strike.net/index.php/2016/11/17186/

Ach du gute Güte, heute kommt ein Monster-Update für CS heraus (ganze 160 MB groß):
Zusammengefasst gibt es einen neuen Algorithmus, der die Audioquellen um die Spieler herum berechnet. Diese neue Option lässt sich in den Audioeinstellung wieder deaktivieren. Außerdem wird aus den Steam Gruppen Lobbies nun die “Public Lobbies”, in denen auch das Land angezeigt wird, aus denen die meisten Spieler in der Lobby kommen. Zuletzt gab es einige Änderungen an de_nuke, hier alle Änderungen auf einem Blick:

Release Notes for 12/7/2016
7 DEC 2016 -

[Holidays]
– Deployed Holiday Cheer for your festive fragging season.
– You can spread the Holiday Cheer! Gifts are now available for a limited time.

[Sound]
– Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
– By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
– NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.

[Public Lobbies]
– In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
– The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
– Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
– Steam Group lobbies now display the country associated with the majority of lobby members.

[Gameplay]
– Third-person weapon angles now visibly match first-person weapon recoil.

[MISC]
– Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
– Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
– Bot names can now be localized in game language.
– Added experimental plugin support for managing network channel encryption keys on community servers.
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption

[Maps]
Nuke
– Removed railing on crane in A site rafters
– Removed ability to climb up on/plant the bomb on top of silos in both bombsites
– Moved T entrance to squeaky to make movement smoother
– Removed window in Toxic, replaced with double doors
– Removed yellow bollards near Garage and Secret
– Removed cover on top of Mini
– Added some full cover in cubby next to ramp in bombsite B
– Replaced exposed bombsite silo with simple version in bombsite A
– Fixed small collision bump on ramp in ramproom where players could get stuck
– Added white, flat surface on fence at T side of yard
– Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
– General optimizations

Quelle: http://blog.counter-strike.net/index.php/2016/12/17280/

Welche Maps laufen auf den Competitive Server eigentlich? Nur die offiziellen? Oder auch den einen oder anderen Custom Map?

Zur Winterzeit haben wir immer noch ein paar Wintermaps drinnen :smiley: Vorschläge sind aber gern gesehen