Offizielle CS:GO-Server

Und hier kommt schon das wahrscheinlich letzte Update für diesen Monat (sorry für die kleine Verspätung, Prüfungen und so, ihr kennt das ja):

Release Notes for 9/28/2016
28 SEP 2016 -

[GAMEPLAY]
– Replaced accuracy model for shots taken while in the air. See http://blog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback)
[SOUND]
– Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
– Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.
[MISC]
– Added Series 2 Pins to available offers.
– Added Bestiary Sticker Capsule to available offers.
– Added Sugarface Sticker Capsule to available offers.
– Added new convar sv_jump_impulse which controls initial upward speed of jumps.
– Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.

Quelle: http://blog.counter-strike.net/index.php/2016/09/16156/

Uuuuund das “Graffiti Update” ist da:

Release Notes for 10/6/2016
6 OCT 2016 -

[Graffiti]
– Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
– Added Community Graffiti Box 1 to offers.
– Added CS:GO Graffiti Box to offers.
– For a limited time every player will get a graffiti pattern when they launch the game.
– Added sealed graffiti to the list of possible weekly drops.
– Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
[Misc]
– Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
– Fixed respawn waves not working outside of Guardian and Strike missions.
– Added steam protocol support for connect and playcast commands:
— steam://rungame/730/76561202255233023/
+connect%20127.0.0.1:27015
— steam://rungame/730/76561202255233023/
+playcast%20%22http://cdn.net/match/id%22
[Sound]
– Fixed bug where M4A1-S was audible at long range.
– Lowered volume of weapon sounds.
– Made minor volume mix adjustments.

Quelle: http://blog.counter-strike.net/index.php/2016/10/16255/

Wow Valve bringt Grundfeature von Half-Life 1 bis CS:Source wieder zurück ins Spiel und man darf sogar dafür zahlen. Ist doch nett. Und das beste nach 50 Sprays darf man wieder zahlen, ich dachte erst, dass wäre ein Witz :slight_smile:

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Das witzige an dem Feature war ja immer, das man selbst irgendwelche Customsprays designen konnte. So finde ich das irgendwie relativ sinnlos.

Juhu, de_infernew ist da:

Release Notes for 10/13/2016
13 OCT 2016 -

[MAPS]
– A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
– For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

Quelle: http://blog.counter-strike.net/index.php/2016/10/16312/

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Unser Lieblingsteam Limited darf sich morgen gleich zwei neuen Updates stellen. Im ersten Update wurden hauptsächlich die allseits beliebten Hühnchen mit Kürbisse auf dem Kopf ausgestattet. Außerdem kann man jetzt über das Scoreboard-Freundschaftsanfragen verschicken, außerdem wurde Inferno leicht angepasst.
Im zweiten Update, welches heute Nacht erschienen ist, wurden die Freundschaftsanfragen begrenzt und der maximale Matchmaking-Ping auf minimal 25 ms heruntergesetzt (kann man weiterhin in den “Spieleeinstellungen” einstellen):

(Nachreichung vom 25.10.)
Release Notes for 10/25/2016
25 OCT 2016 -

[CSGO]
– Happy Halloween!
[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site

Quelle: http://blog.counter-strike.net/index.php/2016/10/16815/


Release Notes for 10/28/2016
28 OCT 2016 -

[MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
– Reduced reverb on weapons and footsteps to fix misleading sound positioning.
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)

Quelle: http://blog.counter-strike.net/index.php/2016/10/16846/

Die Server wurden geupdated und können sofort bespielt werden!

Halloween ist vorbei und ein paar Bugfixes kommen dank einem neuen Update. Darunter sind auch Highping- und Flashbang-Probleme:

Release Notes for 11/1/2016
1 NOV 2016 -

[MISC]
– Halloween has come to a close.
– Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
– Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
– Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
– Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
– Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”

Quelle: http://blog.counter-strike.net/index.php/2016/11/16957/

Da ist es nun, das Gloves-Update …

Neben dem „Glove Case“ (das übrigens Waffenskins enthält und statt dem Messer eben Handschuhskins) gibt’s so einige Updates (erwähnenswert ist übrigens die Sache mit den Steam Gruppen Lobbies, da macht der Clantag endlich mal Sinn :smiley: ):

Release Notes for 11/28/2016
28 NOV 2016 -

[CSGO]
– Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
– Introducing the Radicals Music Box, featuring 7 new StatTrak™ music kits from “Radicals” artists.

[Steam Group Lobbies]
– Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
– Added the Steam Groups tab in the Friend Lister on the Main Menu.
– By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
– Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!

[MISC]
– Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
– Fixed miscellaneous vulnerabilities (thanks GeekPwn).
– Players who get kicked from a lobby cannot rejoin for three minutes.
– Fixed a bug where some potted plants were playing incorrect collision sounds.
– Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.

[MAPS]
Dust II
– Removed barrels outside of doors leading into B site
– Blocked visibility through some props around A site
– Fixed some spots where C4 could get stuck
– Fixed some minor graphical bugs

Train
– Fixed ladders on train cars so they no longer move the player view when attaching
– Added more accurate collision for various models
– Blocked visibility under some trains from far angles
– Blocked grenades entering small crawlspace near popdog ladder
– Raised pipes in tunnels near Ivy
– Fixed a spot in T spawn where weapons could not be retrieved
– Fixed some spots where C4 could get stuck
– Removed that bump in T stairs. You know the one.
– Fixed some surfaces playing the wrong footstep sounds
– Some graphical tweaks

Shorttrain
– Updated with new content and lighting

Shortdust
– Updated navigation mesh

Quelle: http://blog.counter-strike.net/index.php/2016/11/17118/

Und gleich kommt ein Update hinterher:

Release Notes for 11/29/2016
29 NOV 2016 -

[MISC]
– Fixed a problem equipping music kits, sprays and flair items.
– Fixed friends list not scrolling correctly when only one page of friends is visible.
– Fixed a crash encountered while minimizing the game while in full screen mode.
– Fixed an issue where some UI sounds would play very quietly when the player is dead.
– Fixed ragdolls sometimes having incorrect gloves after killer replay.
– Removed barrels from Dust2 radar.
– Fixed market images for some weapons from The Glove Collection.

Quelle: http://blog.counter-strike.net/index.php/2016/11/17186/

Ach du gute Güte, heute kommt ein Monster-Update für CS heraus (ganze 160 MB groß):
Zusammengefasst gibt es einen neuen Algorithmus, der die Audioquellen um die Spieler herum berechnet. Diese neue Option lässt sich in den Audioeinstellung wieder deaktivieren. Außerdem wird aus den Steam Gruppen Lobbies nun die “Public Lobbies”, in denen auch das Land angezeigt wird, aus denen die meisten Spieler in der Lobby kommen. Zuletzt gab es einige Änderungen an de_nuke, hier alle Änderungen auf einem Blick:

Release Notes for 12/7/2016
7 DEC 2016 -

[Holidays]
– Deployed Holiday Cheer for your festive fragging season.
– You can spread the Holiday Cheer! Gifts are now available for a limited time.

[Sound]
– Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
– By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
– NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.

[Public Lobbies]
– In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
– The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
– Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
– Steam Group lobbies now display the country associated with the majority of lobby members.

[Gameplay]
– Third-person weapon angles now visibly match first-person weapon recoil.

[MISC]
– Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
– Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
– Bot names can now be localized in game language.
– Added experimental plugin support for managing network channel encryption keys on community servers.
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption

[Maps]
Nuke
– Removed railing on crane in A site rafters
– Removed ability to climb up on/plant the bomb on top of silos in both bombsites
– Moved T entrance to squeaky to make movement smoother
– Removed window in Toxic, replaced with double doors
– Removed yellow bollards near Garage and Secret
– Removed cover on top of Mini
– Added some full cover in cubby next to ramp in bombsite B
– Replaced exposed bombsite silo with simple version in bombsite A
– Fixed small collision bump on ramp in ramproom where players could get stuck
– Added white, flat surface on fence at T side of yard
– Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
– General optimizations

Quelle: http://blog.counter-strike.net/index.php/2016/12/17280/

Welche Maps laufen auf den Competitive Server eigentlich? Nur die offiziellen? Oder auch den einen oder anderen Custom Map?

Zur Winterzeit haben wir immer noch ein paar Wintermaps drinnen :smiley: Vorschläge sind aber gern gesehen

Ich war mal Moderator/Mitarbeiter für die Custom Map-Seite „css-maps.de“ und deren Nachfolgerseite „mapgate.eu“ tätig. Dadurch kenne ich mit der Custom Map Szene aus „Counter Strike: Source“-Zeiten sehr gut aus.

Heutzutage bin ich nicht mehr so auf der neusten Custom Map Stand im CSGO-Segment. Allerdings freue ich mich hin und wieder mal auf ein gutes Remake bekannter Custom Maps wie de_tuscan oder de_season.

Wenn du competitive Custom Maps auf den Server spielen möchtest, aber die entsprechenden Maps nicht kennst, dann kannste mich gerne fragen. Habe in der letzten Tagen mal eine „Competitive Custom Map“-Liste per Word erstellt :wink:

Ja, die alten Maps kenne ich auch noch sehr gut und auch die Operation Maps machen einiges her :smiley: Leider ist auf dem Server nicht sehr viel los und da lohnte es sich bisher nicht die Arbeit zu machen

Hey, bin ja gerade neu bei CS GO dabei und suche dringend nach Teams mit denen ich vernünftig spielen kann.
Gibt es hier in der Community Noob Teams zum gemeinsamen zocken? (hab den ganzen Thread jetzt nicht lesen können)

Uuuuund ein neues Update (geil, neue Bombensounds :smiley: ):

Release Notes for 12/13/2016
13 DEC 2016 -

[Visuals]
– Visually upgraded the SAS Counter-Terrorist player model
[Sound]
– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.
[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery
[Maps]
– Updated radar map for Nuke

@Schlaesen: Eine explizite Gruppe für Neulinge gibt’s nicht, dafür aber eine Steam-Gruppe für RBTV CS:GO-Spieler :smiley:

Bin schon in der Gruppe, bräuchte aber 1-2 Leute, die mit mir zocken wollen :smiley:

Ach übrigens, ein Update!

Release Notes for 1/12/2017
12 JAN 2017 -

[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
– Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.
[GAMEPLAY]
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.
[MISC]
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
[AUDIO]
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.
[MAPS]
-Mirage
–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A
-Nuke
–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A
-Cache
–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements
–Optimizations
-Inferno
–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B

Quelle: http://blog.counter-strike.net/index.php/2017/01/17473/

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Und da ist auch schon das nächste Update:

Release Notes for 1/19/2017
19 JAN 2017 -

[PICKEM]
– Added countdown in the main menu that shows the time till the active stage picks will be locked.
– Fixed a bug in the Watch tab match lister. Match data should now auto refresh after the client downloads the match data.
– Fixed a bug where HTTP 200 OK was not returned for a successfully completed request to UploadTournamentPredictions when clearing a pick.
– Fixed a regression for Steam help site to correctly localize information about PickEm authentication codes.
[SERVERS]
– Added a command-line flag -ip_relay for GOTV relays behind NATs to communicate their relay public address to master.
– Added mp_logmoney setting to output player money and purchases in server logs.
– Added a convar mp_halftime_pausematch which will pause the match after halftime intermission.
– Added a log line saying “Game Over” after the last round of the match has been completed.
[MAC]
– HRTF now works correctly on older versions of OSX.

Quelle: http://blog.counter-strike.net/index.php/2017/01/17549/

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sind auf den servern was los?
wie schon ein paar erwähnt haben, dass ein retake server richtig nice wäre:+1: