Hab das hier auf Facebook gefunden^^ Klingt schonmal sehr geil, ich hab trotzde mde ngrößten Teil in Spoiler gepackt, auch wenn er nichts über die Story sagt.
Mass Effect: Andromeda Shinobi Leak
Shinobi602’s never been wrong with Mass Effect before… And he apparently got a copy of ME:A. Text below is from the NeoGaf forum.
[spoiler]
But seriously, coming away from it all that was in my head was “This is a spiritual successor to Mass Effect 1. This is what ME1 was envisioned to be”.
I saw as much stuff to do on one planet than practically all the dozen side planets in ME1 lol.
Lol. Game’s very far along.
The studio just wanted to approach the full unveiling->launch similar to Fallout 4.
I wouldn’t expect it to take up half of EA’s presser like Fallout did but it’ll be at the show in a big way. Lots of gameplay, media blowout, etc.
More than fine, they’re well on track from what I’m told. The game’s playable from beginning to end. The delay is only by a few months for extra polish and there really hasn’t been any management changes. Chris Wynn was a senior development director and not really in charge of creative ideas, and he was only on the team for about 18 months. Schlerf was lead writer and his role was pretty much done before he left. They’ve brought on some good talent in the meantime too, including from Naughty Dog.
Having seen a decent chunk of gameplay in action, I think people are going to love what they see. It looks fucking amazing.
Well, we haven’t really seen legitimate Battlefield 1 gameplay yet so that’s hard to say. I don’t think it’ll be comparable, DICE are masters at their own engine. It’s a huge step up from DAI though, some things are comparable to Battlefront, and Bioware’s implemented things in Frostbite 3 that even DICE hadn’t yet, so they’re no slouch in the technical department. The explorable spaces in Andromeda are massive so it’s hard to compare directly to Battlefield.
Character models look incredible. Animations are a huge upgrade too.
Well, that’s an employee related issue so that kind of stuff isn’t really shared with me, but it sounded amicable to me.
Yea they’re specifically trying to address the repeating animations in the last trilogy. It’s really to do with the limited memory of old gen. They’ve implemented a lot of new techniques for Andromeda.
And I was mostly talking about facial animation too. It’s a huge step up. Pleasantly surprised.
Can’t really comment on specifics but there are things that are similar to DAI but much more that’s very different.
No idea, but I will say the music was very reminiscent of the original Mass Effect. I immediately thought of ME1 when I heard it. So good.
In fact from everything I saw, all I could think of was “This is what Mass Effect 1 was envisioned to be.”
Like I said in the other thread, I saw as many things to do and discover in one planet here as I did the whole lot of side planets on ME1 lol. The Mako is fast, hence the big environments.
Sure, judge it when you see it. But I was pleasantly surprised at how improved facial animations were. Bioware’s used a lot of improved techniques this time around. A key issue they’ve wanted to tackle is specifically that: repeated animations and breaking immersion. Of course, that doesn’t meant there are a million animations in the game, but, thanks to focusing on current hardware, there’s a lot more that’s possible. I think people will be pleased.[/spoiler]