Ich möchte nur mal hier lassen, was als Probleme mit Frostbite bezeichnet werden
Andromeda
Designing the large maps of Andromeda ’s planets became a struggle on Frostbite, where the maximum size of a map was initially 100 by 100 kilometers. The Andromeda team needed their maps to be way bigger than that.
Anthem
The engine allowed them to build big, beautiful levels, but it just wasn’t equipped with the tools to support all of those ambitious prototypes that they’d created.
Andromeda
We started to realize by summer 2015 that we had great technological prototypes, but we had doubts they would make it into the game,” said another person who worked on the game. The Andromeda team had gotten systems like spaceflight up and running, two people said, but they couldn’t figure out how to make those systems fun to play.
Anthem
From the beginning, Anthem ’s senior leadership had made the decision to start from scratch for a large part of the game’s technology rather than using all of the systems the company had built for Inquisition and Andromeda .
Anthem
As it turned out, Anthem was not the charm. Using Frostbite to build an online-only action game, which BioWare had never done before, led to a host of new problems for BioWare’s designers, artists, and programmers.
weil die Engine ja nicht für Online-Actien Spiele gemacht ist…
und noch zu den Animationen in Andromeda:
Three people who worked on the game point to one critical moment early in pre-production, when BioWare decided to switch animation programs from 3D Studio Max to Maya, as a move that cost technical animators a great deal of work.
Darum nehme ich die Kritik an der Engine auch nicht so richtig ernst. wenn die linke Hand nicht weiß was die rechte Hand macht, hilft auch das beste Werkzeug nichts.
Die Source Engine ist zum Beispiel auch nicht leicht zu benutzen, aber wenn sich talentierte Entwickler dransetzen kommen gute Spiele dabei raus.
Es dauert nur einfach etwas länger.
Davon sollte man als Endnutzer aber eigentlich nichts mitbekommen, weil die Arbeit an der Engine normalerweise schon abgeschlossen ist wenn das Spiel der Öffentlichkeit vorgestellt wird.