Diablo: The Hell 3 Mod
Hachja… der Klassiker bietet so eine wundervolle Anzahl an Mods und The Hell 3 ist gerade in der Version 1.0 rausgekommen.
https://www.reddit.com/r/Diablo/comments/1e0nw6b/diablo_the_hell_3_mod_is_now_released_v10_is/
Zu den Extras gehören:
more fixes and upgraded engine,
support for higher resolutions, display modes and refresh rates,
convenience solutions (gold auto-pickup, alt compare of items in inventory with items worn, alt highlight of items on the ground, huge amount of gameplay options to adjust certain systems individually (both gameplay and cosmetic), visual NPC trade windows, etc.),
functioning multiplayer,
there is running in the game now (including running in dungeons, outside of battle),
6 player classes divided into 29 subclasses (with even more variations through traits),
24 basic dungeons and 34 extra quest dungeons (with maps and rewards differing for game modes and difficulties),
all originally planned quests re-implemented here,
9 different game modes: Easy, Normal, Hard, Hardcore, Coliseum, Survival, Ironman, Speedrun and Nightmare,
quests with additional dungeon levels ported to multiplayer (with map adjustments),
certain bosses dropping some iconic unique items,
improvements to character info window,
more balance polishing,
increased caps to character level (150), spell level (100+) and character stats (way over 250),
9 difficulty modes (used to be 3),
traits and game changers that allow to fine-tune the character during creation,
more item types (white, magic, rare, socketed, enchanted, unique, set),
new (tier 2) base items,
3 new item slots (gloves, belt, boots) and 3 weapon quick-slots,
expanded inventory (10x7 squares),
new affixes,
perks and synergies, that allow you to create various builds now,
crafting & enchanting of items,
improved item sorting logic (looting),
improved magic find with a higher limit (more chances to get uniques/rares),
increased item durability caps and upgraded durability oils,
more monster AI types,
a lot more monsters (almost 300),
more unique monsters,
monster and boss "activation" sound effects,
separate ambient added to different locations,
player and monster walk sounds (that depend on terrain)